Contact data
LIGHT ORIGIN: 3D Workshop
Poznan, Poland
Phone number(s):
Workshop: +48 61 6 700 300
Contact us:
E-mail: office@lightorigin.com
Skype: lightoriginstudio
www.lightorigin.com
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Payments
Bank transfers\payments:
Please transfer all payments (including advance payments) directly to our bank account:
LIGHT ORIGIN: 3D Workshop
Bąblinek 4
64-607 Kiszewo
Account number: 37 1140 2004 0000 3102 4970 3353
About us
Light Origin: 3D Workshop was founded in 2007. Since the very beginning we focus on delivering top quality images to our customers, thanks to cutting edge technology in 3D visualizationj. Our modus operandi is to gain as much experience and knowledge as possible, in an unending stive for perfection in our work. The result is, unlike many onther studios, the quality of our services is NOT random, all our projects are realized by our own experienced team of artist and is NEVER commisioned to random people. We guarantee uniform, best quality work as well as our full dedication and aid in developing your projects.
We want to offer professional and convenient visualization service at affordable price. We always strive to lower our work costs through optimization and gaining valuable experience from our previous projects, so that our future endevors offer even better speed and quality. This allows us to offer our services to a broad clientele, while keeping up with global standards. We offer appropriate services for customers who demand only the best quality.
We try to remain flexible in our customer relations. We do not pigeonhole projects, but always look into their final purpose. Our goal is to match the image to the actual needs, to underline the distinctive features of the visualized object, so that the final result serves best the assumed marketing goal.
We have the tools and the know-how to provide full 3D visualization service to our customers, we offer final, ready to use materials.
In our everyday work we focus on due diligence. This means the number of errors in visualization, color and material matching is very low. This means less corrections to the project, and we are able to offer corrections at no additional cost.
Light Origin: 3D Workshop bases its customer relations on the rules of Fair-Play. It is of paramount importance to introduce this kind of behavior to every aspect of our work. Our offer is always worded succintly and simply. Our wages are always the same as our pricing, which we provide before the project is started. We always finish the task, no matter the actual costs, as it is our responsibility to provide accurate pricing. We do not require any prior agreements, and every customer shall receive brief and clear information regarding our standard work terms.
Job Profile
Light Origin: 3D Workshop is a strictly service oriented studio. We strictly focus on 3D art, 3D visualization and animation as well as strictly related areas. We offer design services as well as 3D visualization. We design interior arrangements, stalls, exhibitions, advertisments and many others, using all the vast possibilities brought about by 3D visualization and animation.
Glossary of basic terms
3D Visualization - An imaging technique utilizing 3d models with defined physical features, colors and surface texture. These models are used on a scene with set lighting parameters, just like in a photo studio. Thanks to the highly advanced lighting algorithms it is possible to achieve photorealistic image quality.
Rendering - This is the final stage of the 3d visualization process. Based on the user-defined lighting, material and physics parameters, the computer is able to accurately display the image. The rendering process is when the final images sent to the customer is created, and it is an indispensable step of the visualization process. It is also the most time-consuming step, as a single rendering can take anywhere from 20 minutes to 20 hours, depending on the quality settings and scene complexity.
Texture - A photograph of an object's surface, which can be used as a material for a 3d object, creating the illusion that the object is made from that material.
Textures are your bread and butter if you strive for realism in your simulated digital environments
Postprocessing - Rendered images sometimes require slight corrections. Such operation is done on image processing software, and most often include slight corrections of tone, brightness and adding special visual effects when necessary. It is also possible to compose image layers created in separate rendering processes, wich allows to achieve results impossible to attain otherwise.
Image resolution and density - Each digital image consists of a fixed number of colored points. Since the points are small and tightly grouped next to each other, human eye doesn't see them, instead they are seen as a complete image.
Image resolution is the actual unmber of these colored points (pixels), which constitute a given image. This is the way we measure digital image quality. This is an absolute scale, measured in pixels.
Denstity (measured in dpi - Dot Per Inch) means the number of pixels per inch of print. This measurement is especially important for print quality, as the number of dots printed within a square inch (dpi) is a deciding factor in image size and quality. If the density is higher, the printed image will be smaller, and vice versa.
For example:
If the image resolution is 800x800 pixels (dots) and we would like the print density to be 400dpi, this means the printed image will be 2x2 inches big (800/400 = 2). The result is shown in inches, as stems from the DPI definition.
Image format - Each digital image is either a square or a rectangle with 4 sides. Image format is basically the size ratio of these sides - just like the screen ratios: 16:9, 4:3, etc. used in tv sets. It is also worth to indicate wanted image resolution (in pixels) which will give us full information about image size and proportions.
It has been our pleasure to serve: